Posts: 11
Threads: 6
Joined: Jan 2015
I'm pretty happy with my timelapse from static viewpoints and I have been doing some rotating and sliding timelapses (using a Syrp Slider and the Genie head). Occasionally I find that sliding or rotating timelapses can have a bit of stutter. I generally calculate the number of frames from the slide distance or angle of rotation, frame rate, final duration and total capture duration (usually 500 to 700 frames).
Does anyone use a method to calculate the number of frames based on the slide distance or angle of rotation? For example do you have a rule of frames per a cm slide or frames per degree of rotation to avoid stutter? I guess that any rule would also depend upon the focal length (FOV) of the lens as telephoto lenses would need smaller increments than wide angle lenses?
Martin
Does anyone use a method to calculate the number of frames based on the slide distance or angle of rotation? For example do you have a rule of frames per a cm slide or frames per degree of rotation to avoid stutter? I guess that any rule would also depend upon the focal length (FOV) of the lens as telephoto lenses would need smaller increments than wide angle lenses?
Martin